![]() ![]() ![]() Plus, it’s not like the game’s isometric camera allows you to get in your characters faces. You can certainly tell who’s who and, again, the solid character development in other key areas - writing, voice acting and direction - more than help to fill in the graphical gaps. These firm identities do a lot to make up for some otherwise elementary character models. The same can’t always be said for the other randomly generated members of my squad later, but they still had bags of personality. I found myself quickly becoming enamoured by my initial pairing - I chose the Punk Lovers, if you’re interested - and the subtle acts of storytelling (such as the pair having two halves of a necklace that offered a specific buff) helped to define these characters from the beginning and has left me so attached to them, even now. Being green behind the ears when it comes to games like this, that seemed a sensible option. Of course, you’re also free to choose from pre-built characters as well. Picking everything from standard attributes and specific skills right down to character quirks that affect how these characters play allows for so much experimentation and encourages repeat playthroughs. In what will have been an undoubtedly familiar sight to fans of the series, your choices here can be incredibly in-depth. That freedom begins with the character creator. But I’ve found that to be one of the joys of Wasteland 3, I could play it however I wanted. I’m sure plenty of people would scoff at my brutish way of playing and the devil may care attitude I showed in the first few hours of the game. That’s not to say the game isn’t deep either. There was a little ‘getting to know you’ period in the beginning, but by the time I was ready to venture out into the wider world of Colorado I was more than at ease. ![]() However, in spite of my assumptions, I found Wasteland 3 to be surprisingly accessible. Tactical nuance wasn’t my strong point and I worried that I’d get lost in amongst the bevy of systems that I knew could be key to success in a game like this. That was especially important as, before this, my experience with top-down, classically-inspired, RPGs was also practically nil. To say the setting of Wasteland 3 is welcoming definitely sounds strange - sometimes you have to look past the decimation, the bloodshed and the general lack of humanity, you know? But that’s how this felt. However, there was something about the characters, the way they interacted, and the game’s humour that felt wonderfully familiar, like a warm embrace in an everlasting winter. Of course, a crumbling society set in the aftermath of a nuclear war isn’t exactly a new setting. ![]() This was my first experience with Wasteland, and yet I immediately felt embedded in the world and the story that was unfolding quickly before me. You might argue that those two points are a little at odds - and you might be right - however even a nuclear amount of bugs couldn’t stop me from wanting to take in every little bit of this game that I could. It also happens to be one of the most frustrating experiences I’ve had with a game in 2020 as well. Wasteland 3 is one of my favourite games of the year. ![]()
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